If you are in the production industry, or want to be, you are in the right place. Our tutorials will lead you to advice about Maya, AfterEffects, FinalCut Pro, DVD Studio Pro, and other software. In addition to that, we are providing priceless information about running a successful company.
Demo Reel Recipe: By Jayson [Lead Animator]: So you want to be an animator? Jayson will tell you how to build a demo reel that rocks.
Metal Textures: By Nic [Technical Director]: An in-house tutorial that helps you create a metallic-like texture without the use of mental ray. A ghOst specialty!
Fluffy Textures: By Nic [Technical Director]: What do you do when the client wants it fluffy? Nic will show you how to make things look soft in Maya.
Hotkeys for Maya: By Nic [Technical Director]: The most useful keyboard shortcuts you will ever use, hopefully.
Replacing Particles with Geometry: By Joel [Animation Director]: ghOst's own Particle Man will show you how to replace those pesky particles with geometry in Maya.
Time Slider: By Jay [Animator Alum]: Silent Jay breaks his silence and shows you all the hidden functions of the time slider in Maya.
Bind Pose: By Corey [Animator Alum]: Want to keep that character rig from jumping all over the place? The Cowboy will show you how to use Bind Pose in Maya.
MEL Scripting: By Corey [Animator Alum]: Dig in there and change Maya for your own good, or evil, purposes. The Cowboy teaches the basics of Mel Scripting.
How to run an Effective Animation Studio: By Stephan [Executive Producer]: Learn from the all of his painful failures and sweet successes in this tutorial about how to run an effective studio.
DVD Studio Pro Basics: By Stephan [Executive Producer]: Just getting into DVD Studio Pro? Here is a survival guide for getting started in DVDSP.
Advanced DVD Scripting: By Stephan [Executive Producer]: Take DVD Studio Pro to the next step and get into advanced authoring to make interactive games on DVD.
Subsurface Scattering: By Zach Mandt [Friend of the ghOst]: This tutorial teaches us about lighting with Subsurface Scattering. He uses Maya and MentalRay. Simple and effective!!